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sasha kuzmina
concept art
character design
casual
studies and sketches
sasha kuzmina
concept art
character design
casual
studies and sketches
concept art
character design
casual
studies and sketches

Hello! I'm Sasha

Passionate 2D Digital Artist and Game Design student, who is dreaming about being a Lead Artist for an AAA project one day.

CV

Take a look at what I create

Concept and Environmental Art

Concept and Environmental Art

Character Design

Character Design

Casual\Mobile Art

Casual\Mobile Art

Studies and Sketches

Studies and Sketches

Games I worked on

Mist Weavers

Mist Weavers

Steam released survivor-like game

Mist Weavers was my first game project. Just starting the studies at Tiltan College, I joined the team as 2D generalist and after 2-3 months became a Lead Artist of the project, creating a new unique dark cartoonish look of the game, enhancing it's atmosphere.

This project helped me to gain experience in creating assets for the game (characters, BG, props, UI), frame-by-frame animations, and their implementation to Unity; the most important thing - a great experience of working in a team.

We've reached great results and were chosen for 3 months internship under the CloverBite studio. After finishing the internship I decided to leave my role to pursue other opportunities in the field, gaining a lot of experience on my first project in the industry.

Steam Page
Swine Around

Swine Around

3D chaotic stealth-chase score attack in Haifa

This project was made during the production course in Tiltan College. Our goal was to make a 3D game in 10 weeks. As a Lead Artist of the project I've decided to pick a low-poly style for our game, in order to cut the scope.

I was responsible for visual development and concept-sketches, UI assets, level-design visuals, and mainly - creating a coherent look of the game.

Check the build
The Whole Circus

The Whole Circus

GGJ 2026

This game became my first game jam experience. The theme of GGJ was "Mask" so my idea was to make a game based on circus masks. In this project I was both a Lead Artist, focused on visual development and providing 2D assets, and gameplay conceptualist.

The most important improvement for me was an experience of cut-out based animations I've gained during these days - in order to save time on animating characters frame by frame and finish the game in time.

GGJ page
sasha
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